Restore Magicka is not normally available in spell form. I made a spell that gives access to the effect without making it available for spell making, as well as making it deliberately inefficient so as to not replace other methods of getting mana back. Restore Attribute.These four spells are only available as possible rewards during the Gathering Muck quest. You may only choose one of them (the most useful is probably Strong-Again, as Damage Strength is frequently a result of combat with Greater Bonewalkers).
In order to Enchant an item to Restore Magicka, you need a charged soul gem and own a spell that restores magicka. I've never seen a Spell Merchant that sells a Restore Magicka spell, so I think. Dec 24, 2004 Archived from groups: alt.games.morrowind (More info?) Is there such a thing? I mean, it obviously wouldn't make sense as a spell by itself, unless they designed it to cost as much or more magicka than it restores. I just want to enchant an item with it. A CE Restore Magicka item would be a.
Restore Magicka | |
---|---|
School | Restoration |
Type | Restorative |
Base Cost | 5 |
Availability (Click on any item for details) | |
Built-in Potions Scrolls |
Restore Magicka M points for D seconds
Returns the target's Magicka by M points per second for the duration.
Notes[edit]
- This effect is not available in any standard spell that can be bought, which means it is impossible to enchant items that restore magicka. However, it is available in potions and scrolls.
Related Effects[edit]
- Fortify Magicka, Absorb Magicka
- Damage Magicka, Drain Magicka
- Restore Attribute, Restore Fatigue, Restore Health, Restore Skill
Alchemy Ingredients[edit]
The following alchemy ingredients can be used to create a Restore Magicka potion:
Morrowind Restore Magicka Spell Legendary
- Adamantium OreTR
- Belladonna BerriesBM
- Daedra's Heart*
- Heartwood* BM
- Void Salts*
* These are first-effect ingredients, so you will experience the effect by eating them raw as well.
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Morrowind Restore Magicka Spell Compendium
But with only one copy, I need to wait to play it.
That's fine, I never finished Morrowind - although recent threads got me to pull it out again and give it another shot. It's a heck of a lot prettier with all of the various graphics replacers - Better Bodies, Better Heads, some of the weapon replacers. I'm also using Assassin's Armory, Combat Enhanced, Morrowind Comes Alive, Partners, and one of the Herbalism mods.
My current character is a Breton nightblade, high in the Thieves Guild and House Hlaalu, and somehow I actually seem to be following the main quest. (I never bothered to go talk to the Ashlanders before, and now I'm working on the Fourth and Fifth trials).
I'm probably going to finish the main quest with him and then do something totally different - I discovered the 'Nerevar say Nerevar' mod (which sets the game after the main quest is finished) so I'm thinking about going and playing a character without the 'weight of prophecy' on his shoulders. Maybe a Telvanni sorcerer. With that in mind:
What's your favorite 'alternate start' mod? I know there are some that set you up in places other than the ship at Seyda Neen, and there's a whole big list at Empirical Morrowind. Has anyone used Paths of Life? Is it compatible with any of the other alternate beginnings mods?
What's your favorite house/stronghold/stronghold expander? I have the Balmora Thieves' Hideout in my current game, although it included some stuff that seemed pretty 'cheaty' (I should have left that out). I've also got Rethan Expansion. What's good out there, especially over in Telvanni country? What should I stay away from?
What are your favorite magic tweaks? I love the Herbalism mod I have - no opening plants and they vanish after you collect them - but what else should I get for a 'pure' magic type? Has anyone tried out 'Infernal Summoning'?
What are your favorite graphics mods? I already know I'm keeping Better Bodies and Better Heads - the improvement is astounding. What else brings the pretty?
And last, What other mods would you never play without? I'm talking your 'desert island' mods, the ones you'd have on there if they were the only mods you were allowed to have (and you couldn't turn them off.)
Answer early, answer often, help my marital status by keeping me entertained with Morrowind until mrsn finishes Oblivion!
J